- Wipeout (sometimes styled wipEout or wipE'out') is a series of futuristic racing games developed by SCE Studio Liverpool (formerly Psygnosis), widely ….
- Wipeout is a racing game that is set in the year 2052, where players compete in the F3600 anti-gravity racing league. The game allows the player to pilot one of a.
- Game: WipEout Pulse; TESTED: YES; Language(s): English, German, French, Italian, Spanish; Category(ies): PSP iso, PSP Racing.
Wipeout (video game) - Wikipedia, the free encyclopedia. This article is about the first game in the Wipeout series of video games. For the article about the series as a whole, see Wipeout (series). Wipeout (stylised as wip. E '​out") is a 1. Psygnosis. It is the first game in the Wipeout series and is set in the year 2.
It was originally released in 1. Play. Station and PCs running MS- DOS, and in 1. Sega Saturn, being a launch title for the Play.
Station in Europe and North America. It has since been re- released as a downloadable game for the Play.
WipEout est une série de jeux vidéo développée par SCE Studio Liverpool, anciennement Psygnosis, studio de développement que Sony a fait fermer en août 2012. Sony Wipeout 2048 22003 PC Games Amazon.com WipEout 2048 is a high-speed, high-energy multiplayer Racing game releasing as a launch title concurrently with the. Wipeout HD (trademarked and stylised as WipEout HD), [3] [4] is the eighth title in the Wipeout racing video game series, developed and published by Sony Liverpool.
Station 3 and Play. Station Portable via the Play. Station Network in 2. Set in the year 2.
F3. 60. 0 anti- gravity racing league, piloting one of a selection of craft in races on several different tracks around the world. Unique at the time, Wipeout was noted for its futuristic setting, weapons designed to both stall and destroy enemy opponents and its marketing campaign which was designed by The Designers Republic. The game featured music from Co. LD STo. RAGE, Leftfield, The Chemical Brothers and Orbital. The game was critically acclaimed upon release; critics praised the game for its originality and its vast "unique techno soundtrack".
However, it was criticised for its in- game physics. Wipeout managed to spawn several sequels to critical acclaim. Gameplay[edit]. Gameplay from the Play. Station version of Wipeout, showing the first course in Canada. Wipeout is a racing game that is set in the year 2. F3. 60. 0 anti- gravity racing league.
The game allows the player to pilot one of a selection of craft in races on several different tracks. There are four different racing teams to choose from, and two ships for each team. Each ship with its own distinct characteristics of acceleration, top speed, mass, and turning radius. By piloting their craft over power- up pads found on the tracks, the player can pick up various weapons and power- ups such as shields, turbo boosts, mines, shock waves, rockets, or missiles.[6] The power- ups allow the player to either protect their own craft or disrupt the competitors' craft.[7]There are seven race tracks in the game total, six of them located in futuristic versions of countries including Canada, Germany, Greenland, United States, China and Japan.[8] After all tracks have been completed on the highest difficulty, a hidden track set on Mars is unlocked.[9] Multiplayer mode is only available in the Play. Station version of the game,[3] and features the option of having a competitive two player mode throughout the seven tracks, with the usual six remaining AI competitors.[4]Development and release[edit]Wipeout was developed and published by Liverpudlian developer Psygnosis (later known as SCE Studio Liverpool), with production starting in the second half of 1. The marketing and art work of the game was designed by The Designers Republic in Sheffield.[1. Aimed at a fashionable, club- going, music- buying audience, The Designers Republic created art for the game's packaging, in- game branding, and other promotional materials.[1.
An early beta version of Wipeout appeared in the teen cult film. Hackers (1. 99. 5), in which both protagonists were playing the game in a nightclub.[1. Shortly after the film's release, Sony expressed some interest Psygnosis on the basis of their "impressive work it had done with 3. D graphics".[1. 1] In September 1. Sony Computer Entertainment purchased Psygnosis and later renamed SCE Studio Liverpool in 2. The game's vehicle designs were based on Matrix Marauders, a 3. D grid- based strategy game whose concept was developed by Psygnosis employee Jim Bowers and released for the Amiga in 1.
Nick Burcombe, the game's future designer, was inspired to create a racing game using the same types of 'anti- gravity' vehicles from his experience with Powerdrome and F- Zero. The name "Wipeout" was given to the game during a pub conversation, and was inspired by the instrumental song Wipe Out by The Surfaris. Designing the game's tracks proved to be difficult due to the lack of draw distance possible on the system. Players received completely random weapons, resembling Super Mario Kart in their capability to stall rather than destroy opponents.[1. Wipeout gained a significant amount of controversy upon its initial release.[1.
A marketing campaign launched by The Designers Republic included an infamous promotional poster, featuring a bloodstained Radio 1 DJ Sara Cox, which was accused by some of depicting a drug- overdose.[1. The poster branded Wipeout "a dangerous game", with Wipeout '​s designer Nick Burcome suggesting that the "E" in Wipeout stood for ecstasy.[1. Wipeout was first released alongside the Play.
Station in Europe in September 1. It was the Play. Station's best- selling launch title in Europe.[1. Two months later in November 1. United States.[1. The game went to number one in the all format charts, with over 1. Europe and North America.[1. Wipeout was ported to the Sega Saturn in 1.
Play. Station, Sony, owned the applicable rights to most of the Play. Station version's soundtrack, new music was recorded for the Saturn version by Psygnosis's in- house music team, Co. LD STo. RAGE.[1. 7][1. The game's electronica soundtrack was mostly composed by Welsh video game music composer Tim Wright under the alias Co. LD STo. RAGE. Music tracks were licensed from non- mainstream electronica acts to create an original soundtrack album[7][1. Wipeout that was released to promote the game in 1. This music album featured a selection which contrasted against the music included within the game, with Co.
LD STo. RAGE being the most notable omission given his prevalence within both Wipeout and numerous successors.[2. Additional songs featured in Wipeout are from Leftfield, The Chemical Brothers, and Orbital and were included in the PAL version of the Play. Station game, while the Saturn version included three songs by Rob Lord and Mark Bandola.[1. Reception[edit]Upon release, the game was critically acclaimed.
IGN staff praised the game for its originality and unique techno soundtrack, but criticised the difficulty with manoeuvring the vehicles and also the difficulty of the game itself, stating that "there aren't nearly enough competitors" and that the player would have "[pulled] ahead of the other racers with no problem".[2. Edge cited that it was hard to criticise "such a beautifully realised and well- produced game which [exploited] the Play. Station’s power so well", but did show similar concerns over the game's longevity regarding its "reliance on track- based power- ups" that would "limit Wipeout’s lifespan" in comparison to Super Mario Kart.[2. Game. Pro gave the Play. Station version a rave review, predicting that "Wipeout's taut action and grueling courses will lure many diehard racing fans to this new system." They particularly praised the challenging gameplay and precision controls.
They said the fact that multiplayer is only through the Play. Station Link Cable is the game's one major flaw, since the Play. Station still had a low installed base at this point and thus this would not be an option for most players.[2. Maximum opined that of all the games in the Play. Station's European launch lineup, "not one title can match up to the awesome nature of Psygnosis' Wipe. Out. It's an amazing spectacle to behold, it sounds absolutely fantastic and it's the best playing racing game yet beheld on a next generation super console." Making particular note of the lack of pop- up, the coherent style and concept, the soundtrack, the unlockable Rapier mode, and the PAL optimization,[2.
Maximum Game of the Month" award.[2. The later Saturn version also received generally positive reviews, though most critics agreed that it was not as good as the Play. Station version. In Sega Saturn Magazine, Rad Automatic praised the large number of tracks and the distinctive flavour of each one, and remarked that the gameplay is very easy to get into but provides more than enough challenge. He criticised it as not being as good as the Play. Station version, though he noted that none of the shortcomings impact the gameplay.[3.
The four reviewers from Electronic Gaming Monthly similarly praised the number and variety of tracks along with the strong challenge the game presented, and were much more approving of the graphics than Sega Saturn Magazine, describing them as "vibrant" and "gorgeous".[2. Both Air Hendrix of Game. Pro and a reviewer for Maximum argued that the Saturn version is noticeably not as polished as the Play. Station version but still excellent in absolute terms, making it a pointless purchase for Play. Station owners but recommended for Saturn- only players.[3. The game's initial success led to Psygnosis developing several sequels which would later become part of the Wipeout franchise.
A direct sequel, Wipeout 2. Play. Station and Sega Saturn in 1. A Nintendo 6. 4 spin- off, Wipeout 6. Wipeout.[3. 2] After the release of Wipeout in 1. England was significantly boosted, with critics praising the vast "unique techno soundtrack" the game offered.[1. Wipeout has been described as being synonymous with Sony's debut gaming hardware and as an early showcase for 3. D graphics in console gaming.[2] It has since been re- released as a downloadable game for the Play.
Station 3 and Play. Station Portable via the Play. Station Network in 2. References[edit]^ abcdwip. Eout Manual. Psgynosis.
Leadbetter, Richard (4 December 2. Play. Station: the making of Wip.
Eout". Eurogamer. Gamer Network. Retrieved 1. December 2. 01. 4. ^ ab"Back cover of American Play.
Station version". Moby. Games. Blue Flame Labs. Retrieved 9 September 2. Back cover of American PC version". Moby. Games. Blue Flame Labs.
Retrieved 9 September 2. Turunen, J. "Ruikkuralli".
Pelit (in Finnish) (Sanoma) (1/1. Wip. Eout for Play. Station (1. 99. 5) overview". Moby. Games. Blue Flame Labs. Retrieved 1 September 2. Why a 1. 99. 5 Play.
Station Game Still Looks Like It Came From The Future". Kotaku. Kotaku. Retrieved 2. August 2. 01. 4. ^"Wipeout overview".